Please use this identifier to cite or link to this item: http://hdl.handle.net/10284/9030
Title: Effectiveness of virtual reality games for falls, postural oscillations, pain and quality of life of individual HAM/TSP: a randomized, controlled, clinical trial
Author: Patrício, Naiane Araújo
Vidal, Diogo Guedes
Pinto, Elen Beatriz
Sá, Katia Nunes
Baptista, Abrahão Fontes
Keywords: HAM/TSP
Virtual reality
Postural balance
Pain
Quality of life
Issue Date: Oct-2020
Publisher: Springer
Citation: Patrício, N.A., Vidal, D.G., Pinto, E.B. et al. Effectiveness of virtual reality games for falls, postural oscillations, pain and quality of life of individual HAM/TSP: a randomized, controlled, clinical trial. J. Neurovirol. 26, 676–686 (2020). https://doi.org/10.1007/s13365-020-00880-x
Abstract: People with HTLV-1 associated myelopathy or tropical spastic paraparesis (HAM/TSP) have sensorimotor losses and postural instability, resulting in frequent falls. These findings stimulate the use of exercise protocols associated with postural control. This study investigated the effectiveness of a balance training exercise protocol through a virtual game. This is a randomized crossover clinical trial performed in subjects with imbalance disorders (HAM/TSP). To evaluate postural oscillations by baropodometry (total area, anterior, posterior and lateral projection), the Footwork® system was used and by cinemetry (angle of the body, hip and ankle alignment in the lateral view), the CVMob system. In addition, the Brief Pain Inventory and the WHOQoL Bref were used to measure pain intensity and quality of life. Comparison tests of the averages (intra and inter groups) and correlations were applied considering an alpha of 5% and power of 80%. The study was approved by the Ethics Committee of the Catholic University of Salvador and registered in the Clinical Trials database (NCT02877030). The final sample consisted of 26, predominantly female subjects. An increase in the postural oscillations of the control subjects (p < 0.05), a reduction in the occurrence of falls (p = 0.039) and an improvement in the quality of life of the control-test group (p < 0.05) were observed. Virtual game training did not improve the static balance, promoting an increase in postural oscillations. Immediately after the application of the protocol, there was a reduction in fall occurrence and improvement in the quality of life.
Peer review: yes
URI: http://hdl.handle.net/10284/9030
DOI: 10.1007/s13365-020-00880-x
ISSN: 1355-0284
Publisher Version: https://link.springer.com/article/10.1007/s13365-020-00880-x
Appears in Collections:3ERL - Papers/ Artigos Científicos

Files in This Item:
File Description SizeFormat 
Patricioetal_2020.pdf702,34 kBAdobe PDFView/Open    Request a copy


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpace
Formato BibTex MendeleyEndnote 

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.