| Name: | Description: | Size: | Format: | |
|---|---|---|---|---|
| PG_33565 | 341.81 KB | Adobe PDF |
Authors
Advisor(s)
Abstract(s)
Introdução: a realidade virtual (RV) é considerada uma abordagem terapêutica altamente desafiadora, onde a facilitação de estratégias motoras se apresenta como o principal objetivo em patologias do foro neurológico, como a esclerose múltipla (EM). Estudos em idosos saudáveis e em patologias neurológicas atestam grande eficácia desta terapia perante défices de equilíbrio e fadiga. Objetivo: analisar os efeitos da RV no treino do equilíbrio, bem como o seu impacto na qualidade de vida de pacientes com EM. Metodologia: foi efetuada uma pesquisa nas bases de dados científicas Pubmed, PEDro e ScienceDirect, a fim de explorar estudos randomizados controlados, posteriores ao ano de 2010, publicados na língua inglesa e portuguesa que incluam a análise da reabilitação com recurso à RV em pacientes com EM. Resultados: da pesquisa efetuada, 6 artigos randomizados controlados cumpriram os critérios de seleção estabelecidos, os quais foram sujeitos à análise metodológica com a escala de PEDro, obtendo-se uma média de 7,2/10. Conclusão: Os autores dos estudos em análise constataram que a RV com fins terapêuticos contribui positivamente na aprendizagem motora e cognitiva, o que reflete um impacto positivo no treino de equilíbrio e qualidade de vida de pacientes com EM.
Introduction: virtual reality (VR) is considered a highly challenging therapeutic approach, where the facilitation of motor strategies presents itself as the main objective in neurological pathologies, such as multiple sclerosis (MS). Studies in healthy elderly and neurological pathologies attest great efficacy of this therapy in balance and fatigue deficits. Objective: to analyze the effects of VR on balance training, as well as its impact on the quality of life of MS patients. Methodology: a search was conducted in the Pubmed, PEDro and ScienceDirect scientific databases to explore randomized controlled post-2010 studies, published in English and Portuguese that included the analysis of VR rehabilitation in MS patients. Results: from the research, 6 randomized controlled articles met the established selection criteria, which were subjected to methodological analysis with the PEDro scale, obtaining an average of 7.2/10. Conclusion: The authors of the studies under review found that therapeutic VR contributes positively to motor and cognitive learning, which reflects a positive impact on balance training and quality of life in MS patients.
Introduction: virtual reality (VR) is considered a highly challenging therapeutic approach, where the facilitation of motor strategies presents itself as the main objective in neurological pathologies, such as multiple sclerosis (MS). Studies in healthy elderly and neurological pathologies attest great efficacy of this therapy in balance and fatigue deficits. Objective: to analyze the effects of VR on balance training, as well as its impact on the quality of life of MS patients. Methodology: a search was conducted in the Pubmed, PEDro and ScienceDirect scientific databases to explore randomized controlled post-2010 studies, published in English and Portuguese that included the analysis of VR rehabilitation in MS patients. Results: from the research, 6 randomized controlled articles met the established selection criteria, which were subjected to methodological analysis with the PEDro scale, obtaining an average of 7.2/10. Conclusion: The authors of the studies under review found that therapeutic VR contributes positively to motor and cognitive learning, which reflects a positive impact on balance training and quality of life in MS patients.
Description
Projeto de Graduação apresentado à Universidade Fernando Pessoa como parte dos requisitos para obtenção do grau de Licenciada em Fisioterapia
Keywords
Multiple sclerosis Virtual reality Balance Quality of life
