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Browsing Cibertextualidades by Subject "Análise de jogos"
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- Parameters, strategies and techniques of game analysisPublication . Petry, Arlete dos Santos; Battaiola, André Luiz; Bahia, Ana Beatriz; Petry, Luís Carlos; Clua, Luciana Rocha Mariz; Vargas, AntônioThe development of a game with educational purposes, similar to a game focusing on fun, requires an analysis process, which must evaluate positive and negative points, to support a plan of product improvement. The game A mansão de Quelícera, supported by the CNPq project “Diálogos entre Arte e Design” (Dialogues between Art and Design), was reviewed by a group of researchers from different institutions of higher education in Brazil. Different parts of the game were the subject of evaluation and redesign, as presented in two articles presented in SBGames 2012. In this article, the research explores parameters, strategies and analysis’ techniques of digital games, pointing out existing approaches and the ones organized by researchers of the group, whose action part of the gameplayer interaction. The theoretical foundation for this research considered the parameters of quality for computer games and the parameters defined by the MEC (Ministry of Education-Brazil) to evaluate educational technologies, as well as made use of strategies and techniques for data collection.